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Life, Universe And Everything According To Dirk
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The State of QuestMaster
Some of you may be wondering at the apparent lack of progress on my QuestMaster project. It all depends on how you define "progress". If you measure progress by the number of releases, then you are probably disappointed. I, however, am in a...
Posted
Aug 30 2005, 05:47
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Dirk
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Space Hulk Board Games
Back at the blog after the server outtage at work yesterday. While searching on Google for "Spacehulk", trying to find xxx, I spotted two Space Hulk computer games: Space Hulk SP , and QSpaceHulk . I haven't tried them yet though - I wouldn't...
Posted
Jul 27 2005, 07:11
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Let's go to Town ...
Today, I visited my favourite source of Gaming materials: Damage Unlimited in Vienna. They have an online shop , and apparently a game club too: Damage Town . I'll be sure to check it out in the next time.
Posted
Jul 13 2005, 07:40
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Dirk
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Space Hulk Campaigns
I just won an auction on ebay for the Space Hulk Campaigns book. Now I just need to hunt down those last couple of White Dwarf issues and then I have all official publications about Space Hulk :-)
Posted
Jul 11 2005, 09:24
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Dirk
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QuestMaster.NET update - a glips of the new treasure card program
Head over to the photo gallery for a couple of screenshots of a treasure card proof-of-concept. What I did was embedding the Adobe SVG Viewer COM control onto a Windows form, and display an SVG graphic. The thing about SVG (Scalable Vector Graphics) is...
Posted
Jul 08 2005, 01:34
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Return to the Space Hulk
It's good to see that not everybody at Games Workshop has forgotten games like Space Hulk: there's an article on how to re-create Space Hulk using Warhammer 40K Kill-Team rules. And maybe, just maybe, this publication means that there's some...
Posted
Jun 27 2005, 08:03
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Dirk
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Avalon
Some time ago, I said that Avalon was the way to go. I'm still saying that, and what's more, I'm slowly prepping myself to have a go at it. I'm installing a virtual machine with Visual C# 2005 Express, Sql 2005 Express, and the Avalon...
Posted
Jun 23 2005, 08:35
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Avalon is the way to go!
I've been reading a couple of Avalon blogs lately, considering to write my HeroQuest programs in Avalon rather than manipulate high-resolution graphics. The post that finally dragged me over to the Avalon camp, without any chance of ever going back...
Posted
Mai 31 2005, 06:31
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First Release in the QuestMaster.NET line!
The first release in the QuestMaster.NET line of programs is ready! It's a first version of QuestMaster.NET Desktop, and consists of a combat dice roller for HeroQuest. You can download the msi package here . You'll need .NET Runtime 1.1, available...
Posted
Mrz 22 2005, 11:54
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Some more Space Crusade
We played some more Space Crusade last weekend. The first mission on Friday was another disaster: only the commander of the Ultra Marines survided. All other commanders and marines where killed. I was desperate for an explanation what we were doing wrong...
Posted
Mrz 14 2005, 08:35
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Dirk
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QuestMaster.NET for .NET 1.1
I decided to break out my QuestMaster source code from Visual Studio 2005/ .NET 2.0 and backport it to .NET 1.1. The reason is obvious: it'll be some months before .NET 2.0 is released (according to MS employees: "after the summer, if we have...
Posted
Mrz 11 2005, 01:36
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Star Quest / Space Crusade
My fiancee and I had a go at Star Quest (or Space Crusade as the game is called in the UK) this weekend. It can be described in one sentence as "A science fiction version of Hero Quest, only much more difficult for the good guys". We played...
Posted
Mrz 07 2005, 07:55
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First glimpse of QuestMaster.NET Desktop's Combat Dice Roller
Have a look at: http://www.questmaster.net/photos/questmaster.net_desktop/picture24.aspx
Posted
Mrz 04 2005, 02:47
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What's the deal with Strength
I defined a Strength property for HeroQuest characters in a previous post. What does it mean? There are three levels of strength: Weak , Medium , Strong . The implications are largely in the field of weapons and armory: a lot of weapon and armor items...
Posted
Mrz 02 2005, 03:35
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Dirk
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Size does matter ...
Characters and furnitures have a size. A Dwarf is smaller than an Elf, an Elf is smaller than a Barbarian. A goblin is smaller than an Orc, an Orc is smaller than a Gargoyle. A chest or table is smaller than a throne, a throne is smaller than a cupboard...
Posted
Mrz 01 2005, 04:46
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Dirk
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